Aria is another one of those shows that I love the idea of, but I've not watched a single episode of. Instead, I've thankfully run across its fantastic musical score.
There have been an awful lot of anime films getting limited runs in theaters just this summer. Fireworks got a bit lost in the shuffle, and that's a shame, because while it's a bit of a mixed bag taken as a whole, there are a few aspects of this movie that really sparkle.
Digimon was part of my normal Saturday morning cartoon block, so naturally I jumped on Digimon Story: Cyber Sleuth when it came out a few years back. A few issues with that.
My gut reaction to Pokémon: Let's Go, Cute Critter! was admittedly on the pessimistic side, and while I stand by what I wrote, it definitely comes from a certain perspective that doesn't represent all - possibly even most - potential players of that game. So I'd like to leverage that same perspective to talk about what has and still does excite me about the Pokémon games, and a huge part of the reason why I'm still willing to come back to the table every single time one of these games comes out.
Usually, I steer hard against passing judgement on something just based on trailers or press releases. What we've seen so far about Pokémon Let's Go, though, suggests a trajectory that the series has been on for around a decade now.
The overwhelming majority of the time, your inventory space in any given game won't matter. Then there's the S.T.A.L.K.E.R. series.
And with a jump of platform, shows can now get away with runtimes that don't fit the standard TV broadcast format. In fact, sometimes that's exactly what I want as a little breather.
I don't have any reservations about nerding out over games that I don't play at all. That's lucky, because Last Ranker is a double whammy, and soundtrack by Yoko Shimomura gets me going every time I hear it.
At a competitive level, fighting games are some of the most impressive games you can watch for my money. So much so that the lion's share of the details go way over my head much of the time, which is fine by me.
Tokimeki Memorial does a lot to emulate the tricky feeling of navigating social spaces, which makes it deeply intriguing. With that said, I doubt that I'll ever play it.
An awful lot of games make attempts to be comedic to various degrees. And almost always this comes across exclusively through the writing as quippy dialogue. But Golf Story is really playing into the strengths and tropes of its medium.
Anime is in a bit of a production boom at the moment, so as you might imagine, concepts can get really creative in an effort to stand out from the crowd. Like extracurricular choir.
Animal Crossing is a very mundane sort of wish-fulfillment, to be sure. But that only makes it more important.
I love Claymore so very very much. But probably I won't ever own it.
A lot of people will swear by working to music. I've personally found "slow noise" to be the way to go, and the soundtrack(s) to Hidamari Sketch fit this job to a 'T'.