This is only the second time I've talked about a game before it's even released - and both times, it's been about the now-yearly release of a new main-line Pokémon title. I usually prefer to let something sit in my mind before I go back to it with properly-formed thoughts, but this franchise really gets …
Sometimes games playing follow-the-leader actually turns out pretty well for us as consumers. That’s how you end up with something like Tokyo Xanadu, which is nothing if not borrowed ideas.
I may have technically been watching anime way before, but one of the first that grabbed me was the Kanon, and it’s the one that I still credit with getting me hooked on anime in the first place.
Media franchises are bound to shift and change over time. Sometimes, this sneaks in more gradually though a series of slow deviations. And out of this, you get things like Fate/Grand Order.
The idea of a “solvable game” is usually reserved for competitive games, particularly board games. But then there are adventure games and Subsurface Circular.
It’s hard to deny that Gris is nothing short of a fantastic game – and I don’t mean that in a “review-score” way, but more in the traditional way; that it’s gorgeous, poignant, and transportative. Unfortunately, its myriad positive points in that field can feel compromised at times by Gris’ seemingly-obligatory affordances to its format.
As my post history should make fairly apparent, I love role-playing games, and the more role-playing-y, the better. Naturally, this extends well past just video games – probably my longest and deepest exposure to general role-playing is in the form of play-by-post forum RPGs.