I may have technically been watching anime way before, but one of the first that grabbed me was the Kanon, and it’s the one that I still credit with getting me hooked on anime in the first place.
Media franchises are bound to shift and change over time. Sometimes, this sneaks in more gradually though a series of slow deviations. And out of this, you get things like Fate/Grand Order.
The idea of a “solvable game” is usually reserved for competitive games, particularly board games. But then there are adventure games and Subsurface Circular.
It’s hard to deny that Gris is nothing short of a fantastic game – and I don’t mean that in a “review-score” way, but more in the traditional way; that it’s gorgeous, poignant, and transportative. Unfortunately, its myriad positive points in that field can feel compromised at times by Gris’ seemingly-obligatory affordances to its format.
As my post history should make fairly apparent, I love role-playing games, and the more role-playing-y, the better. Naturally, this extends well past just video games – probably my longest and deepest exposure to general role-playing is in the form of play-by-post forum RPGs.
I love me a good puzzles in a game, especially in an adventure game, but it’s entirely possible to just… stumble through most of these. Minit strives to solve this – and it does so admirably.
I don’t believe that the recent God of War would be anywhere near as well-regarded nor widely-recognized if it wasn’t prepared to disassemble its own foundations and leave reams of material on the floor in favor of what makes it really work.