As my post history should make fairly apparent, I love role-playing games, and the more role-playing-y, the better. Naturally, this extends well past just video games – probably my longest and deepest exposure to general role-playing is in the form of play-by-post forum RPGs.
I love me a good puzzles in a game, especially in an adventure game, but it’s entirely possible to just… stumble through most of these. Minit strives to solve this – and it does so admirably.
I don’t believe that the recent God of War would be anywhere near as well-regarded nor widely-recognized if it wasn’t prepared to disassemble its own foundations and leave reams of material on the floor in favor of what makes it really work.
One of the very quickest ways to kill my interest in a game is to railroad me into a tutorial. Conversely, the fastest way to get me on board is to display trust in the audience. But Pan-Pan just takes it to the next level on top of that.
Obviously, I love looking back at movies, games, shows – darn near anything under the umbrella term “media” – and celebrating what makes it so memorable. Heck, that’s effectively the mission statement of this blog. Awards shows seem custom-built to do that, so in theory I should be completely and totally on-board with them. Not so much.
Unfortunately, in the context of video games, it always feels like there’s some degree of separation between the fiction itself and the delivery method. which makes games that do bridge this gap well that much more notable. Games like Digital: A Love Story.
Bravely Second is seemingly unafraid to utterly bury you in options for possible party builds and accompanying tactics. But it never really feels like too much at any point, owed to its fantastic pacing.