Weekly Geekery

Things I’m Geeking Out About This Week:

  • River City Girls – I was looking for a Switch game for more pick-up-style play, and this fits the bill quite nicely! I love the sense of progression – you’re definitely expanding your abilities rather than seeing numbers tick up – and Arc System Works is on point as usual with their fantastic knack for character appeal (especially in the animations). Plus, the soundtrack is great, too; everything in this game oozes with character, and the exploration and progression is keeping me attached to this game way longer than I would otherwise stick with beat-’em-up.
  • Baba is You – This game is really hard to come back to if you leave a world partially-finished, as it turns out. I tried to pick back up on a couple of levels that were building on concepts introduced “shortly before”, but after which I set the game down for a few months, and I ended up banging my head against a wall until I remembered a particular trick. I fear I might have to just throw in the towel in this one despite loving its core concept.
  • Fire Emblem: Three Houses – I’m still making my way through this one slowly. I’m past the halfway point, though, which means that I’m in a rhythm where I can knock out the sections between battles much more quickly, and besides that my units are all strong enough that I’m much much less concerned with maximizing my (less-constrained) resources. Aiming to knock this one out in the next week or so before Dragon Quest XI S hits, but we’ll see how that goes considering that it took me 55+ hours to get up to the timeskip with how I approach this sort of game.
  • Hilda – Here’s another thing I only partially-completed; I seem to be annoyingly good at that. Luckily the last five episodes all kind of bled into one another, so it was fairly easy to sit down and polish it all off at once. Still a delightful, uplifting show that I only have a couple of minor issues with (but it’s hard to nitpick a show aimed at twelve-year-olds).
  • Harakiri – This is super-impressive as a samurai flick; the choreography is clumsy by modern standards, but that feels secondary given that the rest of the cinematography and thematic storytelling is so great (and, indeed, nobody gets into a swordfight until the last half-hour of the film). The whole piece is one long, slow challenge of the mythology around samurai in its way, which is super-interesting, if not what you might expect from the genre.
  • Redline – Just as I remember it, this is a super-impressive movie that I nonetheless tend to totally tune out the plot of just because the character designs and animation steal every scene. Lots to love about it stylistically.
  • Mono – I’ll be honest, I only read this because it’s by “Afro”, the artist/writer of Yuru Camp. The four-panel manga approach is a good fit for their style, but it’s not quite the same thing that drew me into their other work (stylistically or subject-wise), so this will be much more of a passive read for me.